weatherless...................65.07306% offense.......................46.99326% balance.......................24.26070% hyperoffense..................22.17140% rain..........................21.91920% sun...........................11.05463% sand.......................... 3.65617% semistall..................... 3.37155% stall......................... 3.20309% rainoffense................... 3.12641% multiweather.................. 3.11532% monotype...................... 2.23229% trickroom..................... 2.19152% voltturn...................... 1.83812% hail.......................... 1.53487% choice........................ 1.36378% sunoffense.................... 1.18498% trickrain..................... 0.73626% sandstall..................... 0.51002% monodragon.................... 0.42844% monoice....................... 0.33881% sandoffense................... 0.28314% monobug....................... 0.27903% monopsychic................... 0.26697% sunstall...................... 0.21734% monosteel..................... 0.21112% monoghost..................... 0.18520% monowater..................... 0.17801% tricksun...................... 0.14882% monofairy..................... 0.14426% monoflying.................... 0.12804% hailoffense................... 0.11940% monofighting.................. 0.10856% monorock...................... 0.10194% monofire...................... 0.09034% tailwind...................... 0.08850% rainstall..................... 0.08242% dragmag....................... 0.06877% monodark...................... 0.06594% monoground.................... 0.05656% monopoison.................... 0.05269% monograss..................... 0.03613% tricksand..................... 0.02537% monoelectric.................. 0.02432% hailstall..................... 0.01681% mononormal.................... 0.01256% Stalliness (mean: -0.344) |# -2.0|## |####### -1.5|############ |################# -1.0|######################### |########################## -0.5|############################## |####################### 0.0|####################### |################## +0.5|############# |######## +1.0|##### |#### +1.5|## |## +2.0|## | +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.45%