weatherless...................67.99538% balance.......................40.22283% offense.......................26.21728% rain..........................22.22692% stall.........................16.86270% hyperoffense..................13.55673% sun...........................10.22698% sunstall...................... 4.70181% semistall..................... 3.14046% rainoffense................... 2.08831% multiweather.................. 1.31085% sand.......................... 0.94132% choice........................ 0.68939% trickroom..................... 0.63706% sunoffense.................... 0.51774% trickrain..................... 0.49007% hail.......................... 0.46468% voltturn...................... 0.16506% monotype...................... 0.14773% monofairy..................... 0.13912% rainstall..................... 0.02478% monoghost..................... 0.00474% monopsychic................... 0.00471% monobug....................... 0.00386% monoice....................... 0.00000% monoflying.................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% monopoison.................... 0.00000% monodark...................... 0.00000% tailwind...................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.210) | -2.0| |##### -1.5|############# |########### -1.0|################## |############# -0.5|####### |################# 0.0|############################## |########################### +0.5|############################## |################### +1.0|############# |##### +1.5|############ |##################### +2.0|######## |# +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.40%