weatherless...................83.32816% offense.......................47.79001% balance.......................36.24380% hyperoffense.................. 7.94820% sun........................... 6.99442% monotype...................... 6.30428% semistall..................... 6.03288% sand.......................... 3.71433% rain.......................... 3.66005% hail.......................... 3.38089% stall......................... 1.98511% trickroom..................... 1.10112% monowater..................... 0.99256% mononormal.................... 0.97705% multiweather.................. 0.89175% monofire...................... 0.62810% monoice....................... 0.55056% monoelectric.................. 0.50403% monopsychic................... 0.46526% monoghost..................... 0.43424% monoground.................... 0.41098% sunstall...................... 0.37996% monoflying.................... 0.36445% monodark...................... 0.34895% sandoffense................... 0.28691% rainoffense................... 0.28691% choice........................ 0.27916% monograss..................... 0.26365% tailwind...................... 0.24038% monodragon.................... 0.19386% batonpass..................... 0.13958% sunoffense.................... 0.11632% hailoffense................... 0.10856% monopoison.................... 0.09305% monofighting.................. 0.09305% voltturn...................... 0.07754% monofairy..................... 0.07754% tricksun...................... 0.06979% allweather.................... 0.06203% monorock...................... 0.04653% hailstall..................... 0.03877% sandstall..................... 0.03102% monobug....................... 0.03102% monosteel..................... 0.02326% dragmag....................... 0.00775% rainstall..................... 0.00775% Stalliness (mean: -0.054) -2.0|# |## -1.5|### |##### -1.0|########### |################# -0.5|########################### |############################## 0.0|############################ |############################# +0.5|############### |############ +1.0|######### |##### +1.5|### |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%