weatherless...................83.37820% offense.......................47.37376% balance.......................36.65065% hyperoffense.................. 7.84601% sun........................... 7.14437% semistall..................... 6.00100% monotype...................... 5.96622% sand.......................... 3.66785% rain.......................... 3.61361% hail.......................... 3.30079% stall......................... 2.12858% trickroom..................... 1.36007% mononormal.................... 0.93877% multiweather.................. 0.92589% monowater..................... 0.91679% monofire...................... 0.58075% monoice....................... 0.55647% monoground.................... 0.51806% monoelectric.................. 0.45700% monopsychic................... 0.42261% sunstall...................... 0.36723% monoghost..................... 0.34954% monoflying.................... 0.33322% rainoffense................... 0.32436% choice........................ 0.31442% monodark...................... 0.31351% sandoffense................... 0.29342% tailwind...................... 0.26070% monograss..................... 0.20570% monodragon.................... 0.18392% batonpass..................... 0.12985% hailoffense................... 0.10820% sunoffense.................... 0.10228% monopoison.................... 0.09085% monofighting.................. 0.08480% tricksun...................... 0.08047% monofairy..................... 0.07521% voltturn...................... 0.06691% allweather.................... 0.05964% monorock...................... 0.04264% hailstall..................... 0.03537% sandstall..................... 0.03364% monobug....................... 0.03364% monosteel..................... 0.02810% rainstall..................... 0.00937% dragmag....................... 0.00555% Stalliness (mean: -0.048) -2.0|# |## -1.5|### |##### -1.0|########### |################# -0.5|########################## |############################## 0.0|############################ |############################## +0.5|############### |############ +1.0|######### |#### +1.5|### |## +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%