weatherless...................58.50777% offense.......................51.54532% balance.......................28.00119% rain..........................20.67462% sun...........................18.97021% hyperoffense..................15.12908% voltturn......................12.53800% sand.......................... 8.25895% multiweather.................. 7.44090% semistall..................... 3.69313% choice........................ 2.67441% rainoffense................... 2.09487% sunoffense.................... 1.73428% hail.......................... 1.69931% stall......................... 1.63128% monotype...................... 1.08219% sandstall..................... 0.40737% trickroom..................... 0.17907% sunstall...................... 0.16895% hailoffense................... 0.16850% monoflying.................... 0.15520% monosteel..................... 0.11733% monofire...................... 0.11533% tailwind...................... 0.09401% sandoffense................... 0.09126% monodark...................... 0.08670% monodragon.................... 0.08609% monoghost..................... 0.08603% dragmag....................... 0.08031% monobug....................... 0.07907% monowater..................... 0.07382% monoelectric.................. 0.07050% mononormal.................... 0.06212% rainstall..................... 0.05966% monopoison.................... 0.04414% monoice....................... 0.03938% monofighting.................. 0.03932% monoground.................... 0.03652% allweather.................... 0.03608% monorock...................... 0.03506% tricksun...................... 0.03341% monofairy..................... 0.03307% monograss..................... 0.02790% monopsychic................... 0.02350% gravity....................... 0.02198% trapper....................... 0.01999% hailstall..................... 0.00481% trickrain..................... 0.00390% trickhail..................... 0.00171% Stalliness (mean: -0.251) -2.0|# |## -1.5|###### |############## -1.0|###################### |########################### -0.5|############################## |############################## 0.0|########################## |################### +0.5|############## |########### +1.0|######## |### +1.5|## |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.46%