weatherless...................44.47535% balance.......................36.19822% sun...........................29.86392% offense.......................28.91620% sand..........................24.84215% rain..........................21.20101% multiweather..................19.12642% voltturn......................17.60375% semistall.....................14.26319% hyperoffense..................11.74847% stall......................... 8.87392% choice........................ 1.76155% sandstall..................... 0.83431% sunstall...................... 0.62929% sunoffense.................... 0.33212% hail.......................... 0.29026% rainstall..................... 0.26807% rainoffense................... 0.20713% monotype...................... 0.06251% sandoffense................... 0.05750% monosteel..................... 0.03778% trickroom..................... 0.03337% hailoffense................... 0.02583% tricksun...................... 0.02008% tailwind...................... 0.01908% monodragon.................... 0.01516% gravity....................... 0.01492% monofire...................... 0.00584% monoflying.................... 0.00137% monowater..................... 0.00087% dragmag....................... 0.00068% mononormal.................... 0.00059% monodark...................... 0.00035% monoelectric.................. 0.00030% monopsychic................... 0.00024% monorock...................... 0.00013% trapper....................... 0.00005% hailstall..................... 0.00004% monoice....................... 0.00001% monofairy..................... 0.00001% monobug....................... 0.00001% monofighting.................. 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% monopoison.................... 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.290) -2.0| |## -1.5|## |##### -1.0|###################### |########## -0.5|############## |############### 0.0|############ |######## +0.5|############## |############################## +1.0|######################### |########## +1.5|### |##### +2.0|####### |### +2.5|# more negative = more offensive, more positive = more stall one # = 0.53%