weatherless...................85.45692% balance.......................48.31903% offense.......................32.85866% semistall.....................10.85527% rain.......................... 7.56366% sun........................... 6.47699% stall......................... 5.64440% voltturn...................... 3.73661% monotype...................... 3.33324% batonpass..................... 3.10786% hyperoffense.................. 2.32264% multiweather.................. 1.56900% hail.......................... 1.44268% choice........................ 1.23453% sand.......................... 0.65746% mononormal.................... 0.59860% monodark...................... 0.42634% monodragon.................... 0.40768% monoghost..................... 0.39189% monowater..................... 0.38041% monoelectric.................. 0.30146% monosteel..................... 0.29141% monoground.................... 0.29141% monopsychic................... 0.24547% monofairy..................... 0.22968% monoice....................... 0.22824% monofighting.................. 0.21102% rainstall..................... 0.17370% dragmag....................... 0.16508% monoflying.................... 0.16365% trickroom..................... 0.13063% monograss..................... 0.12058% monofire...................... 0.11053% trapper....................... 0.10910% sunstall...................... 0.09905% monobug....................... 0.08613% monopoison.................... 0.08182% tailwind...................... 0.07895% sunoffense.................... 0.07465% rainoffense................... 0.04737% monorock...................... 0.04737% sandstall..................... 0.02440% trickrain..................... 0.02297% hailoffense................... 0.01005% sandoffense................... 0.00574% fear.......................... 0.00431% tricksun...................... 0.00431% Stalliness (mean: 0.303) |# -1.5|# |# -1.0|#### |########## -0.5|################## |######################## 0.0|############################# |############################## +0.5|############################ |################## +1.0|############### |######### +1.5|####### |###### +2.0|## |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.49%