weatherless...................85.82922% semistall.....................36.35113% balance.......................30.34653% stall.........................29.30114% sun........................... 7.94131% voltturn...................... 7.87844% rain.......................... 4.43632% offense....................... 3.98460% sand.......................... 2.05423% batonpass..................... 0.53566% rainstall..................... 0.44349% multiweather.................. 0.27608% choice........................ 0.11640% sunstall...................... 0.09949% hyperoffense.................. 0.01660% hail.......................... 0.01499% trickroom..................... 0.01144% monotype...................... 0.00688% mononormal.................... 0.00467% monoghost..................... 0.00460% hailoffense................... 0.00299% dragmag....................... 0.00213% monodragon.................... 0.00170% monowater..................... 0.00031% monodark...................... 0.00021% monofighting.................. 0.00017% monosteel..................... 0.00008% trapper....................... 0.00008% monobug....................... 0.00007% monofairy..................... 0.00003% monofire...................... 0.00002% monoelectric.................. 0.00002% monopsychic................... 0.00002% rainoffense................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% monoice....................... 0.00000% monoground.................... 0.00000% tailwind...................... 0.00000% sandoffense................... 0.00000% fear.......................... 0.00000% sunoffense.................... 0.00000% sandstall..................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 1.166) | -1.5| | -1.0| | -0.5|### |### 0.0|####### |######## +0.5|############### |############## +1.0|############################## |################# +1.5|##################### |######################## +2.0|######### |############### +2.5|# | more negative = more offensive, more positive = more stall one # = 0.60%