weatherless...................85.26730% offense.......................58.47493% balance.......................19.35350% hyperoffense..................18.46249% sand.......................... 6.48570% sun........................... 3.85412% rain.......................... 2.98384% semistall..................... 2.85951% voltturn...................... 2.50725% hail.......................... 2.38293% monotype...................... 1.28471% rainoffense................... 1.26399% multiweather.................. 0.97389% stall......................... 0.84956% trickroom..................... 0.76668% sandoffense................... 0.72524% batonpass..................... 0.72524% sunoffense.................... 0.64235% tricksun...................... 0.58019% dragmag....................... 0.47659% hailoffense................... 0.47659% monodragon.................... 0.29010% tailwind...................... 0.22793% monoice....................... 0.20721% monofighting.................. 0.18649% monoghost..................... 0.18649% monofire...................... 0.18649% monoground.................... 0.14505% monobug....................... 0.08288% sandstall..................... 0.06216% Stalliness (mean: -0.376) |### -1.5|###### |############ -1.0|##################### |##################### -0.5|######################### |############################## 0.0|###################### |############ +0.5|######### |### +1.0|##### |## +1.5| |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.58%