weatherless...................85.72305% offense.......................57.47957% hyperoffense..................19.41897% balance.......................19.27111% sand.......................... 6.45869% sun........................... 3.18520% semistall..................... 3.06892% rain.......................... 3.01210% hail.......................... 2.69691% voltturn...................... 2.09284% rainoffense................... 1.27234% monotype...................... 1.18146% multiweather.................. 1.07594% sandoffense................... 0.79591% stall......................... 0.76143% batonpass..................... 0.71327% hailoffense................... 0.63095% dragmag....................... 0.60567% trickroom..................... 0.50668% sunoffense.................... 0.49078% tricksun...................... 0.33805% monodragon.................... 0.28681% monoice....................... 0.28006% tailwind...................... 0.17810% monofire...................... 0.15813% monofighting.................. 0.15813% monoground.................... 0.12680% monoghost..................... 0.12233% sandstall..................... 0.06671% monobug....................... 0.04920% Stalliness (mean: -0.378) |### -1.5|###### |############# -1.0|##################### |##################### -0.5|######################## |############################## 0.0|######################## |############# +0.5|######## |### +1.0|##### |## +1.5| | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.57%