weatherless...................95.11960% offense.......................64.55563% balance.......................19.89546% hyperoffense..................13.45296% sun........................... 2.63392% stall......................... 1.80757% sand.......................... 1.58058% hail.......................... 1.02208% batonpass..................... 0.78995% voltturn...................... 0.66303% hailoffense................... 0.62970% dragmag....................... 0.40476% multiweather.................. 0.38646% semistall..................... 0.28838% sandoffense................... 0.08715% monotype...................... 0.07075% monobug....................... 0.07070% rain.......................... 0.03028% sunoffense.................... 0.00227% trickroom..................... 0.00178% tricksun...................... 0.00178% monoice....................... 0.00004% rainoffense................... 0.00001% monoground.................... 0.00000% monoghost..................... 0.00000% sandstall..................... 0.00000% tailwind...................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.280) | -1.5|# |############## -1.0|####### |########## -0.5|############################ |##################### 0.0|############################## |######### +0.5|######### |# +1.0| | +1.5| | +2.0| | +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.75%