weatherless...................97.86143% offense.......................95.68930% hyperoffense.................. 2.68660% sun........................... 1.93806% balance....................... 1.37695% batonpass..................... 0.35907% voltturn...................... 0.33889% stall......................... 0.24716% sand.......................... 0.20011% hail.......................... 0.09614% dragmag....................... 0.09574% multiweather.................. 0.09574% monotype...................... 0.00148% monobug....................... 0.00148% hailoffense................... 0.00040% sandoffense................... 0.00020% trickroom..................... 0.00000% tricksun...................... 0.00000% sunoffense.................... 0.00000% semistall..................... 0.00000% rain.......................... 0.00000% sandstall..................... 0.00000% rainoffense................... 0.00000% tailwind...................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.216) | -1.5| |## -1.0| | -0.5|################# |############################## 0.0|######################### |# +0.5| | +1.0| | +1.5| | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 1.33%