weatherless...................83.85468% offense.......................59.24118% balance.......................25.62286% hyperoffense..................11.53929% sand.......................... 8.42153% sun........................... 4.12119% voltturn...................... 2.73397% rain.......................... 2.58396% semistall..................... 2.46694% hail.......................... 1.56636% stall......................... 1.12973% monotype...................... 1.02559% batonpass..................... 0.85651% multiweather.................. 0.54154% rainoffense................... 0.43612% sandoffense................... 0.39024% trickroom..................... 0.20826% hailoffense................... 0.20053% monoghost..................... 0.18507% sunoffense.................... 0.17218% dragmag....................... 0.14047% monopoison.................... 0.13480% monoice....................... 0.12346% monodragon.................... 0.10800% monofairy..................... 0.09717% tricksun...................... 0.09202% sandstall..................... 0.06985% tailwind...................... 0.06470% monobug....................... 0.06238% monodark...................... 0.06238% monofire...................... 0.04691% gravity....................... 0.04408% monoground.................... 0.04330% monopsychic................... 0.03789% monograss..................... 0.03041% monoelectric.................. 0.02423% monoflying.................... 0.02062% monowater..................... 0.01882% monosteel..................... 0.01031% mononormal.................... 0.01005% monorock...................... 0.00851% monofighting.................. 0.00825% hailstall..................... 0.00464% trickhail..................... 0.00232% tricksand..................... 0.00206% trickrain..................... 0.00026% rainstall..................... 0.00026% Stalliness (mean: -0.289) |# -1.5|#### |######### -1.0|################## |############################ -0.5|############################## |############################# 0.0|######################## |################## +0.5|########### |###### +1.0|#### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.54%