weatherless...................83.97559% offense.......................59.03385% balance.......................26.24008% hyperoffense..................10.90330% sand.......................... 8.78816% sun........................... 3.79366% voltturn...................... 2.65715% semistall..................... 2.63690% rain.......................... 2.45604% hail.......................... 1.49000% stall......................... 1.18587% monotype...................... 0.87388% batonpass..................... 0.72016% multiweather.................. 0.49563% rainoffense................... 0.41308% sandoffense................... 0.38220% hailoffense................... 0.19455% trickroom..................... 0.17887% monoghost..................... 0.15507% sunoffense.................... 0.15105% dragmag....................... 0.14289% monopoison.................... 0.11763% monoice....................... 0.11031% monofairy..................... 0.10170% monodragon.................... 0.09451% tricksun...................... 0.07623% sandstall..................... 0.07130% tailwind...................... 0.05186% monodark...................... 0.04792% monobug....................... 0.04264% monoground.................... 0.04241% gravity....................... 0.03924% monofire...................... 0.03713% monopsychic................... 0.03392% monograss..................... 0.02335% monoelectric.................. 0.01829% monowater..................... 0.01708% monoflying.................... 0.00992% monosteel..................... 0.00874% monofighting.................. 0.00732% monorock...................... 0.00731% hailstall..................... 0.00551% mononormal.................... 0.00401% trickhail..................... 0.00206% tricksand..................... 0.00151% trickrain..................... 0.00018% rainstall..................... 0.00004% Stalliness (mean: -0.271) |# -1.5|### |######## -1.0|################## |########################### -0.5|############################## |############################# 0.0|######################## |################## +0.5|########### |###### +1.0|#### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.54%