weatherless...................85.88122% offense.......................55.91017% balance.......................32.31580% sand..........................10.47055% hyperoffense.................. 6.96294% semistall..................... 3.42172% sun........................... 2.43776% voltturn...................... 1.67628% stall......................... 1.38937% rain.......................... 0.81357% hail.......................... 0.56414% batonpass..................... 0.34268% dragmag....................... 0.27611% sandoffense................... 0.22361% monotype...................... 0.18000% multiweather.................. 0.16579% rainoffense................... 0.10488% hailoffense................... 0.10006% sunoffense.................... 0.05869% monoghost..................... 0.04512% tailwind...................... 0.03993% sandstall..................... 0.03881% monofairy..................... 0.03356% monodragon.................... 0.03106% monoice....................... 0.02793% monoground.................... 0.01812% hailstall..................... 0.01671% trickroom..................... 0.01316% gravity....................... 0.00933% monoflying.................... 0.00631% monopoison.................... 0.00611% monodark...................... 0.00365% tricksun...................... 0.00360% monofighting.................. 0.00339% monosteel..................... 0.00254% monograss..................... 0.00132% monowater..................... 0.00129% monobug....................... 0.00100% monofire...................... 0.00055% monorock...................... 0.00049% mononormal.................... 0.00040% monoelectric.................. 0.00039% rainstall..................... 0.00002% monopsychic................... 0.00001% trickrain..................... 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.133) | -1.5|## |##### -1.0|############ |################### -0.5|############################## |############################## 0.0|######################### |################### +0.5|################## |###### +1.0|##### |### +1.5|# | +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.56%