weatherless...................85.80292% offense.......................60.58992% balance.......................25.35415% sand..........................10.85378% hyperoffense.................. 9.55855% stall......................... 2.38222% sun........................... 2.16916% semistall..................... 2.11517% voltturn...................... 1.27286% rain.......................... 1.07413% dragmag....................... 0.83762% sandoffense................... 0.51391% batonpass..................... 0.44791% hail.......................... 0.37402% multiweather.................. 0.27401% rainoffense................... 0.19355% sunoffense.................... 0.15643% monotype...................... 0.13435% hailoffense................... 0.11779% tailwind...................... 0.04762% monodragon.................... 0.03902% monoice....................... 0.03890% monoghost..................... 0.02628% sandstall..................... 0.02511% trickroom..................... 0.01907% monoflying.................... 0.01086% monofairy..................... 0.00893% tricksun...................... 0.00618% monoground.................... 0.00446% gravity....................... 0.00393% hailstall..................... 0.00370% monofighting.................. 0.00244% monopoison.................... 0.00140% monodark...................... 0.00076% monograss..................... 0.00066% monofire...................... 0.00041% monobug....................... 0.00028% mononormal.................... 0.00018% monosteel..................... 0.00013% monoelectric.................. 0.00009% rainstall..................... 0.00000% monorock...................... 0.00000% monowater..................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.205) | -1.5|## |###### -1.0|############## |################ -0.5|########################### |########################## 0.0|############################## |############# +0.5|########## |## +1.0|### |## +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.65%