weatherless...................86.54887% offense.......................49.02351% balance.......................28.83455% hyperoffense..................17.27138% voltturn...................... 6.32218% sun........................... 4.32770% rain.......................... 4.17517% sand.......................... 3.76861% semistall..................... 3.40509% stall......................... 1.46547% hail.......................... 1.29836% rainoffense................... 0.90770% choice........................ 0.76591% monotype...................... 0.76502% trickroom..................... 0.65252% sunoffense.................... 0.35215% sandoffense................... 0.26646% hailoffense................... 0.20065% multiweather.................. 0.11871% monoice....................... 0.11472% monobug....................... 0.11230% sandstall..................... 0.08261% monodragon.................... 0.08246% tricksun...................... 0.07821% monowater..................... 0.07133% monofighting.................. 0.07032% monoelectric.................. 0.06704% monodark...................... 0.06081% monofire...................... 0.05021% monorock...................... 0.04879% monosteel..................... 0.04750% dragmag....................... 0.04276% monoghost..................... 0.04108% monoflying.................... 0.04052% monoground.................... 0.03195% monopoison.................... 0.02597% monograss..................... 0.02282% tailwind...................... 0.01826% monopsychic................... 0.01826% mononormal.................... 0.01684% monofairy..................... 0.00904% hailstall..................... 0.00771% Stalliness (mean: -0.283) | -2.0|# |#### -1.5|######## |############## -1.0|####################### |############################# -0.5|############################## |############################# 0.0|########################### |################### +0.5|################## |########### +1.0|##### |#### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.44%