weatherless...................89.66480% offense.......................37.71386% balance.......................31.98144% hyperoffense..................27.31529% voltturn...................... 9.45549% rain.......................... 5.27985% sun........................... 3.51985% semistall..................... 2.47202% sand.......................... 1.48526% rainoffense................... 1.25314% trickroom..................... 0.57561% stall......................... 0.51739% hail.......................... 0.06499% hailoffense................... 0.04640% choice........................ 0.04562% dragmag....................... 0.02875% multiweather.................. 0.01475% monotype...................... 0.00678% monobug....................... 0.00678% sandoffense................... 0.00432% sandstall..................... 0.00006% sunoffense.................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.375) | -2.0|## |######## -1.5|####### |########### -1.0|################## |####################### -0.5|############# |################## 0.0|####### |######## +0.5|############################## |######### +1.0| |### +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.63%