weatherless...................94.11767% balance.......................44.47991% offense.......................36.34342% hyperoffense..................16.66462% voltturn......................12.13360% sun........................... 2.84621% rain.......................... 2.68819% semistall..................... 2.36068% sand.......................... 0.34048% trickroom..................... 0.27719% rainoffense................... 0.15910% stall......................... 0.15138% hail.......................... 0.00780% hailoffense................... 0.00505% dragmag....................... 0.00462% choice........................ 0.00445% sandoffense................... 0.00037% multiweather.................. 0.00036% monotype...................... 0.00027% monobug....................... 0.00027% sandstall..................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% sunoffense.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.166) | -2.0| | -1.5|### |##### -1.0|######## |################### -0.5|### |########## 0.0|## |### +0.5|############################## |####### +1.0| |## +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 1.06%