weatherless...................79.28627% balance.......................34.84207% offense.......................33.89993% sun...........................11.60438% semistall.....................10.80830% hyperoffense..................10.72118% stall......................... 9.72852% rain.......................... 8.94095% voltturn...................... 7.07025% trickroom..................... 2.97644% sunoffense.................... 1.64413% rainoffense................... 1.33393% sand.......................... 0.74257% multiweather.................. 0.59392% choice........................ 0.54052% tricksun...................... 0.41515% rainstall..................... 0.12906% hail.......................... 0.01975% monotype...................... 0.01421% sunstall...................... 0.01233% mononormal.................... 0.00579% monoelectric.................. 0.00323% sandstall..................... 0.00253% monofire...................... 0.00217% hailoffense................... 0.00145% monoice....................... 0.00145% monopsychic................... 0.00123% monoghost..................... 0.00028% dragmag....................... 0.00017% monowater..................... 0.00006% monoflying.................... 0.00001% hailstall..................... 0.00000% tailwind...................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.257) -2.0|# |#### -1.5|####### |########## -1.0|############# |################ -0.5|################## |########################### 0.0|############################## |########################### +0.5|########################## |############## +1.0|############# |########## +1.5|########## |## +2.0|# |## +2.5|########### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%