weatherless...................83.46316% balance.......................50.55960% offense.......................21.16358% semistall.....................12.89660% sun........................... 9.69523% stall......................... 8.55147% voltturn...................... 7.40046% rain.......................... 6.94440% hyperoffense.................. 6.82876% trickroom..................... 2.11970% sunoffense.................... 1.15707% rainoffense................... 0.94298% multiweather.................. 0.31591% choice........................ 0.30679% tricksun...................... 0.29211% sand.......................... 0.21020% rainstall..................... 0.07761% sunstall...................... 0.00506% hail.......................... 0.00292% monotype...................... 0.00074% mononormal.................... 0.00032% monoelectric.................. 0.00025% hailoffense................... 0.00009% monoice....................... 0.00009% monofire...................... 0.00006% monoghost..................... 0.00002% dragmag....................... 0.00000% sandstall..................... 0.00000% monowater..................... 0.00000% monopsychic................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tailwind...................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.439) -2.0| |# -1.5|### |####### -1.0|###### |##### -0.5|###### |################## 0.0|########################### |############################## +0.5|############################# |######## +1.0|########## |###### +1.5|########### |# +2.0|# | +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.55%