balance.......................60.70711% hail..........................44.45580% offense.......................39.06675% rain..........................32.41891% weatherless...................22.83551% trickroom..................... 6.70977% hyperoffense.................. 0.22614% sand.......................... 0.17683% sun........................... 0.11296% sandoffense................... 0.00000% monowater..................... 0.00000% voltturn...................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monotype...................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% semistall..................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% stall......................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.039) | -2.0| | -1.5| | -1.0| |### -0.5|####### |##### 0.0|############################## |##### +0.5|### |## +1.0| more negative = more offensive, more positive = more stall one # = 1.81%