balance.......................75.68198% hail..........................56.45656% offense.......................24.27854% rain..........................23.99885% weatherless...................19.49736% trickroom..................... 6.19711% hyperoffense.................. 0.03948% sand.......................... 0.02482% sun........................... 0.02241% sandoffense................... 0.00000% monowater..................... 0.00000% voltturn...................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monotype...................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% semistall..................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% stall......................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.003) | -2.0| | -1.5| | -1.0| |# -0.5|### |#### 0.0|############################## |## +0.5|## |# +1.0| more negative = more offensive, more positive = more stall one # = 2.32%