weatherless...................67.85827% offense.......................51.48187% balance.......................40.35183% sun...........................13.94869% rain.......................... 7.64103% sand.......................... 7.52038% trickroom..................... 5.31687% hyperoffense.................. 5.01614% hail.......................... 4.71247% tailwind...................... 3.25503% semistall..................... 2.54560% tricksun...................... 2.53974% monotype...................... 2.29501% multiweather.................. 1.48235% voltturn...................... 0.99274% stall......................... 0.60457% rainoffense................... 0.43490% choice........................ 0.36001% tricksand..................... 0.34372% monowater..................... 0.33900% sunoffense.................... 0.31295% monoice....................... 0.28397% batonpass..................... 0.25433% sandoffense................... 0.25417% mononormal.................... 0.22209% monofire...................... 0.18676% monodark...................... 0.16755% monopsychic................... 0.16250% trickrain..................... 0.15941% monoelectric.................. 0.13628% trickhail..................... 0.13352% monodragon.................... 0.12733% monoflying.................... 0.12163% monobug....................... 0.10111% hailoffense................... 0.08304% monograss..................... 0.08288% monofairy..................... 0.07539% gravity....................... 0.07425% monosteel..................... 0.07050% sandstall..................... 0.06757% monoghost..................... 0.06513% monopoison.................... 0.05845% sunstall...................... 0.04347% monoground.................... 0.04054% monofighting.................. 0.02866% monorock...................... 0.02670% dragmag....................... 0.02426% rainstall..................... 0.01465% allweather.................... 0.00814% hailstall..................... 0.00488% trapper....................... 0.00440% swagplay...................... 0.00016% Stalliness (mean: -0.079) |# -1.5|# |### -1.0|####### |############### -0.5|###################### |############################## 0.0|############################# |######################### +0.5|################# |######## +1.0|#### |## +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.60%