weatherless...................66.99746% offense.......................51.22069% balance.......................40.73134% sun...........................14.46736% sand.......................... 7.80805% rain.......................... 7.68507% trickroom..................... 5.73071% hyperoffense.................. 4.85958% hail.......................... 4.72458% tailwind...................... 3.34208% tricksun...................... 2.81339% semistall..................... 2.57655% monotype...................... 2.13287% multiweather.................. 1.48230% voltturn...................... 0.96365% stall......................... 0.61183% rainoffense................... 0.45761% tricksand..................... 0.38771% choice........................ 0.37273% monowater..................... 0.34690% sunoffense.................... 0.31402% sandoffense................... 0.27156% monoice....................... 0.26924% batonpass..................... 0.20859% mononormal.................... 0.18349% monofire...................... 0.17918% trickrain..................... 0.16741% monodark...................... 0.16054% monopsychic................... 0.13586% trickhail..................... 0.13342% monodragon.................... 0.12739% monoelectric.................. 0.12001% monoflying.................... 0.11021% monobug....................... 0.09012% hailoffense................... 0.07929% monofairy..................... 0.07305% monograss..................... 0.07063% monosteel..................... 0.06984% sandstall..................... 0.06864% gravity....................... 0.06794% monoghost..................... 0.05791% monopoison.................... 0.05188% sunstall...................... 0.04291% monoground.................... 0.03603% monofighting.................. 0.02696% monorock...................... 0.02468% dragmag....................... 0.01755% rainstall..................... 0.01351% allweather.................... 0.00830% hailstall..................... 0.00431% trapper....................... 0.00427% swagplay...................... 0.00012% Stalliness (mean: -0.073) |# -1.5|# |### -1.0|####### |############### -0.5|##################### |############################## 0.0|############################# |######################### +0.5|################# |######## +1.0|#### |## +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.60%