weatherless...................62.09333% offense.......................47.49850% balance.......................43.97978% sun...........................14.11210% sand..........................11.98266% trickroom..................... 9.20824% rain.......................... 6.97345% tailwind...................... 6.65844% hail.......................... 5.84296% semistall..................... 5.72252% tricksun...................... 4.83756% hyperoffense.................. 1.67594% tricksand..................... 1.58980% monotype...................... 1.40928% monowater..................... 1.14265% stall......................... 1.12326% multiweather.................. 0.97974% voltturn...................... 0.59392% sandoffense................... 0.36860% trickhail..................... 0.29149% choice........................ 0.28858% sandstall..................... 0.16575% trickrain..................... 0.16545% sunoffense.................... 0.11780% rainoffense................... 0.06155% monofire...................... 0.04722% monofighting.................. 0.03535% monodragon.................... 0.03388% monodark...................... 0.03383% monoice....................... 0.03200% monofairy..................... 0.02962% mononormal.................... 0.01816% monopsychic................... 0.01053% monosteel..................... 0.00938% rainstall..................... 0.00878% gravity....................... 0.00819% monoelectric.................. 0.00761% batonpass..................... 0.00348% monobug....................... 0.00328% hailoffense................... 0.00292% monoground.................... 0.00278% hailstall..................... 0.00249% monograss..................... 0.00204% sunstall...................... 0.00094% dragmag....................... 0.00046% monopoison.................... 0.00046% monoflying.................... 0.00043% monoghost..................... 0.00007% monorock...................... 0.00000% allweather.................... 0.00000% swagplay...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.077) | -1.5| |## -1.0|## |############## -0.5|################ |############################# 0.0|############################## |####################### +0.5|################## |########### +1.0|####### |### +1.5|### | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.63%