weatherless...................58.11843% offense.......................53.51579% balance.......................43.61420% sun...........................14.38893% trickroom.....................13.53578% sand..........................13.46741% hail..........................10.16065% tricksun...................... 6.93926% tricksand..................... 5.43213% rain.......................... 4.39210% tailwind...................... 2.19470% semistall..................... 1.96056% hyperoffense.................. 0.68318% voltturn...................... 0.56694% multiweather.................. 0.49015% trickhail..................... 0.36885% sandoffense................... 0.31347% monotype...................... 0.24154% stall......................... 0.22627% choice........................ 0.19492% monowater..................... 0.13997% sunoffense.................... 0.11992% trickrain..................... 0.03394% monofighting.................. 0.03085% rainoffense................... 0.01965% mononormal.................... 0.01380% monofairy..................... 0.01268% monodark...................... 0.01166% sandstall..................... 0.00912% monoelectric.................. 0.00590% monodragon.................... 0.00576% monosteel..................... 0.00574% monofire...................... 0.00540% monoice....................... 0.00439% monopsychic................... 0.00392% gravity....................... 0.00153% hailstall..................... 0.00100% monobug....................... 0.00084% monograss..................... 0.00036% hailoffense................... 0.00022% batonpass..................... 0.00017% monopoison.................... 0.00009% monoflying.................... 0.00009% monoground.................... 0.00007% monoghost..................... 0.00001% sunstall...................... 0.00001% dragmag....................... 0.00001% rainstall..................... 0.00000% monorock...................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.027) | -1.5| | -1.0|# |##### -0.5|################# |############################## 0.0|#################### |##################### +0.5|######### |######### +1.0|#### | +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.83%