weatherless...................89.56733% offense.......................50.31505% balance.......................38.94011% trickroom..................... 6.66486% hyperoffense.................. 6.44703% sand.......................... 4.50950% semistall..................... 3.43132% sun........................... 2.86209% tailwind...................... 2.76677% rain.......................... 2.55397% voltturn...................... 1.57892% stall......................... 0.86650% monotype...................... 0.80142% hail.......................... 0.57587% batonpass..................... 0.22971% mononormal.................... 0.16810% tricksand..................... 0.15938% choice........................ 0.11552% monobug....................... 0.11340% monoflying.................... 0.11298% monoelectric.................. 0.10971% sunoffense.................... 0.10730% tricksun...................... 0.09782% sandstall..................... 0.09145% rainoffense................... 0.08223% multiweather.................. 0.06876% monograss..................... 0.06235% monoghost..................... 0.05687% monoice....................... 0.04871% monowater..................... 0.04516% sandoffense................... 0.03561% gravity....................... 0.02873% sunstall...................... 0.02873% monosteel..................... 0.02536% monopsychic................... 0.02368% monorock...................... 0.01632% trapper....................... 0.01171% monoground.................... 0.00978% monopoison.................... 0.00657% dragmag....................... 0.00413% trickhail..................... 0.00244% monodark...................... 0.00244% Stalliness (mean: -0.102) | -1.5|# |##### -1.0|########### |################## -0.5|########################## |###################### 0.0|############################## |####################### +0.5|################# |######### +1.0|##### |### +1.5|## | +2.0| more negative = more offensive, more positive = more stall one # = 0.58%