weatherless...................87.20580% offense.......................49.10925% balance.......................40.51243% trickroom.....................12.95375% hyperoffense.................. 5.62770% sand.......................... 5.58548% tailwind...................... 4.60379% hail.......................... 3.16907% semistall..................... 2.76827% rain.......................... 2.08023% stall......................... 1.98235% sun........................... 1.95941% voltturn...................... 0.43515% sunoffense.................... 0.34514% tricksand..................... 0.14885% rainoffense................... 0.14771% sandoffense................... 0.11020% monotype...................... 0.11019% monobug....................... 0.08102% choice........................ 0.01824% mononormal.................... 0.01351% monowater..................... 0.01050% batonpass..................... 0.00957% monoice....................... 0.00516% trapper....................... 0.00082% sunstall...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.050) | -1.5| |#### -1.0|######## |########### -0.5|########################### |############### 0.0|############################## |######################### +0.5|########### |###### +1.0|#### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.68%