weatherless...................88.68108% offense.......................55.50142% hyperoffense..................33.62989% balance.......................10.45239% rain.......................... 6.30319% rainoffense................... 4.20162% voltturn...................... 2.52405% hail.......................... 1.76545% sand.......................... 1.75311% sun........................... 1.62668% monotype...................... 1.34298% sunoffense.................... 0.71389% dragmag....................... 0.43789% choice........................ 0.37005% semistall..................... 0.33150% monopoison.................... 0.27600% trickroom..................... 0.24362% monobug....................... 0.19890% hailoffense................... 0.19273% sandoffense................... 0.16806% multiweather.................. 0.12952% mononormal.................... 0.12952% monoground.................... 0.10331% monodragon.................... 0.09405% monoice....................... 0.08789% stall......................... 0.08480% monograss..................... 0.08018% tailwind...................... 0.06938% monofire...................... 0.06938% monowater..................... 0.06784% monoghost..................... 0.05551% trapper....................... 0.04780% monorock...................... 0.04471% monodark...................... 0.04317% monopsychic................... 0.04009% monosteel..................... 0.03855% monofairy..................... 0.03855% monoelectric.................. 0.03238% monoflying.................... 0.02621% monofighting.................. 0.02467% sandstall..................... 0.00925% tricksand..................... 0.00771% trickhail..................... 0.00154% Stalliness (mean: -0.743) |# -2.0|## |####### -1.5|########### |##################### -1.0|########################### |############################## -0.5|######################## |################ 0.0|############## |###### +0.5|### |## +1.0| | more negative = more offensive, more positive = more stall one # = 0.61%