weatherless...................96.03994% balance.......................55.52968% offense.......................32.46823% semistall.....................11.81184% voltturn......................10.15742% sand.......................... 3.55107% rain.......................... 0.40656% hyperoffense.................. 0.19025% trickroom..................... 0.04056% sun........................... 0.00243% sunoffense.................... 0.00067% monotype...................... 0.00018% monoghost..................... 0.00017% monorock...................... 0.00001% monoelectric.................. 0.00001% monoflying.................... 0.00000% monodragon.................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% hail.......................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% multiweather.................. 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% stall......................... 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.370) -1.5| | -1.0|# |# -0.5|################ |##################### 0.0|####################### |################### +0.5|############## |######################### +1.0|############################## |######## +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.63%