monotype......................100.00000% weatherless...................78.07098% offense.......................56.88550% balance.......................22.14169% hyperoffense..................17.41886% monoghost.....................11.02535% monodark......................10.34335% monowater..................... 8.63650% rain.......................... 7.95843% monofairy..................... 7.72646% voltturn...................... 7.54182% monofire...................... 6.54758% monobug....................... 6.49651% sun........................... 6.44581% monofighting.................. 6.16740% monopoison.................... 5.74014% monodragon.................... 5.42520% monosteel..................... 5.27739% mononormal.................... 4.39831% sand.......................... 4.35465% monoground.................... 4.15570% monopsychic................... 3.87204% monoflying.................... 3.28583% hail.......................... 3.21760% monoice....................... 3.19322% monoelectric.................. 2.74831% monograss..................... 2.66622% semistall..................... 2.58273% monorock...................... 2.31105% choice........................ 1.41464% stall......................... 0.97122% rainoffense................... 0.60704% hailoffense................... 0.39188% sunoffense.................... 0.34022% sandoffense................... 0.31180% trickroom..................... 0.26641% tailwind...................... 0.16195% sandstall..................... 0.06866% multiweather.................. 0.04747% rainstall..................... 0.02610% dragmag....................... 0.02113% hailstall..................... 0.00130% trapper....................... 0.00077% sunstall...................... 0.00043% trickrain..................... 0.00022% Stalliness (mean: -0.375) |## -1.5|###### |############ -1.0|################### |######################### -0.5|############################## |####################### 0.0|################# |############ +0.5|####### |######## +1.0|#### |## +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.58%