monotype......................100.00000% weatherless...................88.56956% offense.......................54.53893% balance.......................25.57290% monodark......................20.23783% monofairy.....................14.64673% monowater.....................13.54270% hyperoffense..................13.30649% monoghost..................... 8.63670% monofighting.................. 7.67076% voltturn...................... 6.52980% monosteel..................... 5.39192% monodragon.................... 5.19877% rain.......................... 4.97373% monofire...................... 4.09869% sun........................... 4.04835% semistall..................... 3.74416% monoground.................... 3.49857% monobug....................... 2.96466% monopoison.................... 2.91681% stall......................... 2.83752% monoelectric.................. 2.81727% monopsychic................... 2.46356% choice........................ 2.32351% mononormal.................... 1.85037% monoflying.................... 1.57267% sand.......................... 1.36818% hail.......................... 1.04517% monoice....................... 1.01947% monograss..................... 0.78164% monorock...................... 0.69090% sandoffense................... 0.30479% trickroom..................... 0.21185% rainoffense................... 0.13343% hailoffense................... 0.05981% sunoffense.................... 0.05922% dragmag....................... 0.03515% tailwind...................... 0.01507% multiweather.................. 0.00498% sandstall..................... 0.00083% rainstall..................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.221) |# -1.5|##### |############# -1.0|###################### |########################## -0.5|############################## |########################## 0.0|################## |################### +0.5|############# |############# +1.0|###### |#### +1.5|# |##### +2.0| more negative = more offensive, more positive = more stall one # = 0.50%