weatherless...................73.36243% offense.......................53.83130% hyperoffense..................23.90314% balance.......................18.68917% sun...........................13.88460% rain.......................... 7.57763% monotype...................... 7.49652% sand.......................... 7.15665% batonpass..................... 4.83161% multiweather.................. 3.44894% semistall..................... 2.27097% voltturn...................... 2.21304% sunoffense.................... 1.97358% trickroom..................... 1.91179% hail.......................... 1.52171% stall......................... 1.30542% sandoffense................... 1.15480% monoghost..................... 1.05824% rainoffense................... 0.93851% choice........................ 0.93851% monobug....................... 0.84968% mononormal.................... 0.83037% monodragon.................... 0.80334% monowater..................... 0.66430% monodark...................... 0.57547% monosteel..................... 0.55229% monopsychic................... 0.48664% monoelectric.................. 0.43257% monoflying.................... 0.39008% monograss..................... 0.36691% monofighting.................. 0.36305% dragmag....................... 0.32056% monofire...................... 0.30898% gravity....................... 0.27035% monopoison.................... 0.24332% monofairy..................... 0.20856% monorock...................... 0.20470% tailwind...................... 0.18925% monoice....................... 0.16221% monoground.................... 0.13131% tricksun...................... 0.11200% hailoffense................... 0.10042% sandstall..................... 0.08497% trapper....................... 0.07338% trickrain..................... 0.05793% fear.......................... 0.03476% tricksand..................... 0.03090% sunstall...................... 0.01545% trickhail..................... 0.00386% rainstall..................... 0.00386% Stalliness (mean: -0.480) |# -2.0|## |############ -1.0|############################ |############################## 0.0|##################### |######### +1.0|#### |## +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.91%