weatherless...................72.31188% offense.......................53.70239% hyperoffense..................23.67150% balance.......................18.88642% sun...........................14.69968% rain.......................... 7.89575% sand.......................... 7.33598% monotype...................... 6.84545% batonpass..................... 4.56841% multiweather.................. 3.64256% semistall..................... 2.34954% trickroom..................... 2.27043% voltturn...................... 2.22718% sunoffense.................... 2.07511% hail.......................... 1.44690% stall......................... 1.39014% sandoffense................... 1.12581% monoghost..................... 0.99124% rainoffense................... 0.95615% choice........................ 0.91467% monodragon.................... 0.77844% monobug....................... 0.74485% mononormal.................... 0.73008% monowater..................... 0.60417% monodark...................... 0.53536% monosteel..................... 0.48537% monoelectric.................. 0.41157% monopsychic................... 0.40638% gravity....................... 0.35428% monograss..................... 0.33562% monoflying.................... 0.33486% monofighting.................. 0.32734% dragmag....................... 0.31023% monofire...................... 0.26407% monopoison.................... 0.23065% monofairy..................... 0.19213% tailwind...................... 0.18239% monorock...................... 0.16140% monoice....................... 0.14984% tricksun...................... 0.11770% monoground.................... 0.11059% sandstall..................... 0.08604% hailoffense................... 0.08309% trickrain..................... 0.06987% trapper....................... 0.06853% fear.......................... 0.02950% tricksand..................... 0.02471% sunstall...................... 0.01725% trickhail..................... 0.00480% rainstall..................... 0.00284% Stalliness (mean: -0.472) |# -2.0|## |############ -1.0|############################# |############################## 0.0|##################### |######### +1.0|##### |## +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.89%