weatherless...................60.57307% offense.......................58.82251% sun...........................21.98592% balance.......................20.24449% hyperoffense..................15.45045% sand..........................14.85772% rain.......................... 6.93871% trickroom..................... 6.90904% multiweather.................. 4.59655% batonpass..................... 3.55789% semistall..................... 3.19927% sunoffense.................... 2.70171% stall......................... 2.28328% voltturn...................... 1.58256% gravity....................... 1.42208% monotype...................... 1.07693% sandoffense................... 0.36405% choice........................ 0.27611% trickrain..................... 0.26241% hail.......................... 0.24112% rainoffense................... 0.21492% monodragon.................... 0.20393% monograss..................... 0.19619% mononormal.................... 0.19405% monoghost..................... 0.15947% monoice....................... 0.15273% monowater..................... 0.08472% monopsychic................... 0.06496% dragmag....................... 0.04767% monofire...................... 0.03084% trapper....................... 0.03037% monodark...................... 0.00814% monoelectric.................. 0.00585% monofighting.................. 0.00353% monofairy..................... 0.00197% monosteel..................... 0.00066% monobug....................... 0.00024% monoflying.................... 0.00012% hailoffense................... 0.00000% monorock...................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% fear.......................... 0.00000% tailwind...................... 0.00000% tricksun...................... 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.380) | -2.0|# |####### -1.0|############################## |######################### 0.0|#################### |###### +1.0|##### |## +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 1.01%