weatherless...................63.17874% offense.......................53.80925% balance.......................24.40728% sun...........................23.12900% sand..........................11.92279% hyperoffense..................10.78338% semistall.....................10.10592% rain.......................... 7.33871% trickroom..................... 7.32138% multiweather.................. 5.61490% sunoffense.................... 3.74362% gravity....................... 2.05534% batonpass..................... 1.03702% stall......................... 0.89417% voltturn...................... 0.32840% monotype...................... 0.21727% mononormal.................... 0.10046% monodragon.................... 0.07684% hail.......................... 0.04567% monoice....................... 0.03644% sandoffense................... 0.03577% choice........................ 0.00372% monofire...................... 0.00169% monowater..................... 0.00096% monograss..................... 0.00080% rainoffense................... 0.00068% monopsychic................... 0.00009% trapper....................... 0.00009% trickrain..................... 0.00005% monoelectric.................. 0.00004% dragmag....................... 0.00003% monoghost..................... 0.00002% monodark...................... 0.00001% monofairy..................... 0.00000% monoflying.................... 0.00000% monosteel..................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% hailoffense................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% fear.......................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% tricksun...................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.246) | -2.0| |#### -1.0|############################## |##################### 0.0|######################## |##### +1.0|#### |######### +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 1.01%