weatherless...................72.93422% balance.......................35.96506% offense.......................32.92624% semistall.....................16.83028% sun...........................15.05619% rain..........................12.44042% hyperoffense.................. 7.72944% stall......................... 6.54898% voltturn...................... 4.52862% monotype...................... 4.02670% multiweather.................. 3.24468% batonpass..................... 2.10425% hail.......................... 1.60453% sand.......................... 1.26150% sunoffense.................... 1.09392% trickroom..................... 1.04827% choice........................ 0.98162% rainstall..................... 0.85845% sunstall...................... 0.68531% monopsychic................... 0.64845% monodragon.................... 0.57040% mononormal.................... 0.49669% rainoffense................... 0.45349% monosteel..................... 0.42335% monowater..................... 0.36765% tricksun...................... 0.34159% monoground.................... 0.30222% monobug....................... 0.29564% monorock...................... 0.22912% monoghost..................... 0.22141% monofairy..................... 0.21803% monoflying.................... 0.19188% monoelectric.................. 0.18222% monograss..................... 0.15041% monodark...................... 0.14809% monofighting.................. 0.12083% trickrain..................... 0.10822% sandoffense................... 0.10739% monofire...................... 0.10595% monoice....................... 0.08301% monopoison.................... 0.08089% dragmag....................... 0.05990% sandstall..................... 0.05245% hailoffense................... 0.04962% trapper....................... 0.03700% hailstall..................... 0.03621% tailwind...................... 0.02035% allweather.................... 0.00192% Stalliness (mean: 0.272) | -2.0|# |## -1.5|##### |######## -1.0|############ |################# -0.5|########################## |############################# 0.0|############################## |########################## +0.5|######################### |######################## +1.0|#################### |#################### +1.5|#################### |######### +2.0|#### |## +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.35%