monotype......................100.00000% weatherless...................66.21831% offense.......................60.11864% balance.......................19.88500% sand..........................16.42973% monodark......................15.75186% monodragon....................14.37005% voltturn...................... 9.70935% choice........................ 9.64447% hyperoffense.................. 9.33608% monowater..................... 8.54018% sun........................... 8.37755% stall......................... 8.18067% monofire...................... 7.31482% monosteel..................... 7.25336% monopoison.................... 6.14508% monofairy..................... 5.24978% monoghost..................... 4.92618% rain.......................... 4.81933% monoice....................... 4.55629% mononormal.................... 4.55281% monoelectric.................. 4.39818% hail.......................... 4.21812% monoground.................... 4.20926% monopsychic................... 3.73258% monoflying.................... 2.94843% monofighting.................. 2.86390% semistall..................... 2.47961% monobug....................... 1.48048% sunoffense.................... 1.23789% monograss..................... 1.14893% hailoffense................... 1.11141% trickroom..................... 1.04539% rainoffense................... 0.59262% monorock...................... 0.55892% sandoffense................... 0.23835% multiweather.................. 0.06303% gravity....................... 0.00293% tailwind...................... 0.00045% rainstall..................... 0.00000% sandstall..................... 0.00000% sunstall...................... 0.00000% dragmag....................... 0.00000% tricksand..................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.105) |# -1.5|# |#### -1.0|######## |######################## -0.5|############### |############################## 0.0|############## |########## +0.5|#### |## +1.0|### |# +1.5|# |### +2.0|#### |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.77%