weatherless...................80.35730% offense.......................44.93233% balance.......................27.62479% hyperoffense..................18.57754% sand.......................... 9.50117% stall......................... 5.16093% voltturn...................... 4.68621% sun........................... 4.64193% semistall..................... 3.70440% hail.......................... 3.69152% rain.......................... 2.43736% monotype...................... 2.32560% trickroom..................... 1.39716% sandoffense................... 1.10149% multiweather.................. 0.61664% sunoffense.................... 0.57377% hailoffense................... 0.42781% monobug....................... 0.42104% tricksun...................... 0.38487% rainoffense................... 0.30471% monoflying.................... 0.26334% sandstall..................... 0.24732% choice........................ 0.24032% mononormal.................... 0.22641% monofighting.................. 0.20897% monowater..................... 0.18976% monoice....................... 0.17305% monopsychic................... 0.15380% monorock...................... 0.15340% monoelectric.................. 0.13725% monosteel..................... 0.11261% trickhail..................... 0.11130% monofire...................... 0.10293% monodark...................... 0.08019% monograss..................... 0.07542% monopoison.................... 0.06574% tailwind...................... 0.06528% monoghost..................... 0.06279% monoground.................... 0.05143% monodragon.................... 0.04725% dragmag....................... 0.04507% monofairy..................... 0.04323% gravity....................... 0.03258% trickrain..................... 0.02360% sunstall...................... 0.01721% hailstall..................... 0.01298% rainstall..................... 0.01010% tricksand..................... 0.00713% allweather.................... 0.00217% Stalliness (mean: -0.185) -2.0|### |########## -1.0|###################### |############################## 0.0|########################### |################## +1.0|####### |### +2.0|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%