weatherless...................76.75713% offense.......................41.35604% balance.......................25.01842% hyperoffense..................20.51139% sand..........................12.28977% stall......................... 9.75298% sun........................... 4.91685% hail.......................... 3.45660% semistall..................... 3.36117% voltturn...................... 2.86702% rain.......................... 2.79854% trickroom..................... 2.44555% sandoffense................... 2.01918% sunoffense.................... 0.82069% hailoffense................... 0.51317% monotype...................... 0.46784% rainoffense................... 0.34557% multiweather.................. 0.21883% monofighting.................. 0.13514% monoflying.................... 0.09306% sandstall..................... 0.08516% tricksun...................... 0.07317% mononormal.................... 0.05925% trickhail..................... 0.04818% monoice....................... 0.03171% gravity....................... 0.02665% choice........................ 0.02573% monobug....................... 0.02521% monoghost..................... 0.02306% monosteel..................... 0.01879% monofairy..................... 0.01728% monoelectric.................. 0.01536% monodragon.................... 0.01434% monowater..................... 0.01358% dragmag....................... 0.01013% tailwind...................... 0.00944% monodark...................... 0.00928% monofire...................... 0.00790% monograss..................... 0.00244% monopoison.................... 0.00234% sunstall...................... 0.00186% monorock...................... 0.00057% monopsychic................... 0.00038% rainstall..................... 0.00022% tricksand..................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.094) -2.0|###### |############### -1.0|######################## |############################## 0.0|############################ |################## +1.0|######## |#### +2.0|### |### +3.0|# more negative = more offensive, more positive = more stall one # = 0.69%