weatherless...................70.15760% offense.......................31.18074% balance.......................30.94724% hyperoffense..................23.36598% stall.........................13.19496% sand..........................11.70604% hail.......................... 8.51494% rain.......................... 6.18672% sun........................... 3.47230% sandoffense................... 2.72277% voltturn...................... 1.82532% trickroom..................... 1.70813% semistall..................... 1.31107% sunoffense.................... 0.33647% monotype...................... 0.16171% hailoffense................... 0.15491% monofighting.................. 0.06435% monoflying.................... 0.05105% multiweather.................. 0.03760% rainoffense................... 0.03166% monofairy..................... 0.01738% mononormal.................... 0.01138% trickhail..................... 0.00840% monoghost..................... 0.00783% choice........................ 0.00685% tricksun...................... 0.00525% gravity....................... 0.00513% monodragon.................... 0.00278% monowater..................... 0.00240% monosteel..................... 0.00161% monoice....................... 0.00111% tailwind...................... 0.00085% monofire...................... 0.00076% monobug....................... 0.00073% dragmag....................... 0.00070% monograss..................... 0.00018% sunstall...................... 0.00013% monoelectric.................. 0.00007% monopoison.................... 0.00005% monorock...................... 0.00003% monopsychic................... 0.00002% rainstall..................... 0.00000% sandstall..................... 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.020) -2.0|######### |################ -1.0|############# |################# 0.0|############################## |################### +1.0|##### |### +2.0|# |#### +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%