weatherless...................96.11335% offense.......................46.49298% balance.......................27.94351% hyperoffense..................20.72334% voltturn...................... 8.17019% semistall..................... 3.49651% trickroom..................... 2.10477% rain.......................... 1.80243% sun........................... 1.36597% stall......................... 1.34366% choice........................ 0.82366% monotype...................... 0.56482% rainoffense................... 0.44451% hail.......................... 0.41528% sunoffense.................... 0.32228% sand.......................... 0.31133% mononormal.................... 0.16518% tailwind...................... 0.10395% monobug....................... 0.07509% hailoffense................... 0.05917% monoelectric.................. 0.05423% monopoison.................... 0.05225% monoice....................... 0.05205% monograss..................... 0.04836% monopsychic................... 0.03700% gravity....................... 0.03658% monoflying.................... 0.02839% monowater..................... 0.02678% monodark...................... 0.02004% sandoffense................... 0.01822% monodragon.................... 0.01631% monofighting.................. 0.01145% tricksun...................... 0.01080% monorock...................... 0.00939% monofire...................... 0.00890% dragmag....................... 0.00831% multiweather.................. 0.00810% monoghost..................... 0.00804% monoground.................... 0.00463% trickrain..................... 0.00378% monosteel..................... 0.00240% sandstall..................... 0.00160% monofairy..................... 0.00151% tricksand..................... 0.00050% sunstall...................... 0.00025% trapper....................... 0.00025% Stalliness (mean: -0.330) -2.0|### |###### -1.5|############### |################ -1.0|###################### |########################## -0.5|############################## |############################## 0.0|########################### |###################### +0.5|################## |########### +1.0|###### |#### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.42%