weatherless...................98.48719% balance.......................34.21331% offense.......................29.86459% hyperoffense..................22.53521% voltturn...................... 9.87800% semistall..................... 9.50146% stall......................... 3.88542% trickroom..................... 1.08801% rain.......................... 0.75368% monotype...................... 0.56353% sun........................... 0.54825% sunoffense.................... 0.36394% monoelectric.................. 0.33230% choice........................ 0.28644% sand.......................... 0.17987% mononormal.................... 0.10759% sandoffense................... 0.10284% rainoffense................... 0.07684% monowater..................... 0.05260% monograss..................... 0.03366% hail.......................... 0.03100% monobug....................... 0.02152% monoghost..................... 0.01493% tailwind...................... 0.00407% hailoffense................... 0.00144% gravity....................... 0.00123% monoflying.................... 0.00096% monoground.................... 0.00080% monofire...................... 0.00080% monosteel..................... 0.00007% tricksun...................... 0.00005% monoice....................... 0.00003% monopsychic................... 0.00002% monodark...................... 0.00002% monopoison.................... 0.00000% monofighting.................. 0.00000% dragmag....................... 0.00000% monorock...................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% monodragon.................... 0.00000% multiweather.................. 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.118) -2.0|######## |###### -1.5|########### |############## -1.0|################## |################# -0.5|################## |################# 0.0|################ |############################## +0.5|###################### |############# +1.0|######## |################# +1.5|## |## +2.0|#### | +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.44%