weatherless...................90.48442% offense.......................41.20059% balance.......................38.12523% hyperoffense..................13.30408% hail.......................... 7.61262% semistall..................... 4.94650% voltturn...................... 2.48121% stall......................... 2.42361% sun........................... 1.30199% monotype...................... 0.91700% choice........................ 0.83667% hailoffense................... 0.79195% trickroom..................... 0.65175% rain.......................... 0.52216% monoice....................... 0.31981% sunoffense.................... 0.17506% monopoison.................... 0.10534% sand.......................... 0.09549% mononormal.................... 0.09018% monodark...................... 0.08033% monofire...................... 0.07806% monoflying.................... 0.06214% hailstall..................... 0.05381% dragmag....................... 0.04774% monoground.................... 0.04699% monodragon.................... 0.04699% rainoffense................... 0.04244% monopsychic................... 0.03259% monofighting.................. 0.03259% monograss..................... 0.03183% gravity....................... 0.03107% monobug....................... 0.02956% monowater..................... 0.02804% monoghost..................... 0.02349% monoelectric.................. 0.02122% tailwind...................... 0.01895% multiweather.................. 0.01667% trickhail..................... 0.01516% monorock...................... 0.01364% monofairy..................... 0.01288% trapper....................... 0.00530% sunstall...................... 0.00379% monosteel..................... 0.00303% trickrain..................... 0.00303% sandstall..................... 0.00152% rainstall..................... 0.00076% Stalliness (mean: -0.092) |###### -1.5|####### |########## -1.0|############ |################# -0.5|####################### |############################# 0.0|############################## |######################### +0.5|####################### |############## +1.0|######## |#### +1.5|### |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.46%