weatherless...................90.89845% offense.......................40.27259% balance.......................38.37047% hyperoffense..................13.78484% hail.......................... 7.32176% semistall..................... 5.09037% voltturn...................... 2.58854% stall......................... 2.48173% sun........................... 1.23507% choice........................ 0.83591% hailoffense................... 0.80332% monotype...................... 0.78581% trickroom..................... 0.63959% rain.......................... 0.46691% monoice....................... 0.28998% sunoffense.................... 0.18681% sand.......................... 0.09114% monopoison.................... 0.08626% monodark...................... 0.07017% mononormal.................... 0.06931% monofire...................... 0.06212% hailstall..................... 0.04904% monoflying.................... 0.04615% rainoffense................... 0.04151% dragmag....................... 0.03943% monodragon.................... 0.03875% monopsychic................... 0.03858% monoground.................... 0.02961% gravity....................... 0.02776% monobug....................... 0.02546% monofighting.................. 0.02244% monograss..................... 0.02193% monoghost..................... 0.02073% monowater..................... 0.01795% tailwind...................... 0.01662% monoelectric.................. 0.01640% trickhail..................... 0.01403% multiweather.................. 0.01333% monofairy..................... 0.01120% monorock...................... 0.00905% sunstall...................... 0.00550% trapper....................... 0.00464% trickrain..................... 0.00260% monosteel..................... 0.00205% sandstall..................... 0.00187% rainstall..................... 0.00055% Stalliness (mean: -0.089) |###### -1.5|######## |########## -1.0|############ |################# -0.5|###################### |############################# 0.0|############################## |########################## +0.5|####################### |############### +1.0|######### |#### +1.5|### |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.45%