weatherless...................94.61572% balance.......................40.32707% offense.......................28.91360% hyperoffense..................20.44147% semistall..................... 6.66024% hail.......................... 3.82670% stall......................... 3.65762% voltturn...................... 1.82537% sun........................... 1.09616% hailoffense................... 0.70281% trickroom..................... 0.41096% sunoffense.................... 0.34279% rain.......................... 0.29847% choice........................ 0.25466% sand.......................... 0.16295% monotype...................... 0.14333% monoice....................... 0.12292% rainoffense................... 0.07314% sunstall...................... 0.03939% monopsychic................... 0.01094% monodragon.................... 0.00507% trickhail..................... 0.00432% hailstall..................... 0.00296% monofairy..................... 0.00186% mononormal.................... 0.00111% monofire...................... 0.00105% monowater..................... 0.00035% monorock...................... 0.00025% monoflying.................... 0.00013% dragmag....................... 0.00012% monofighting.................. 0.00009% monograss..................... 0.00003% monobug....................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monodark...................... 0.00000% gravity....................... 0.00000% multiweather.................. 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.074) |############# -1.5|####################### |######## -1.0|########## |############# -0.5|############### |######################## 0.0|########################## |###################### +0.5|############################## |################## +1.0|############ |######## +1.5|#### |# +2.0|## |# +2.5|### | more negative = more offensive, more positive = more stall one # = 0.43%