weatherless...................96.28897% balance.......................38.73077% offense.......................29.77478% hyperoffense..................22.04914% semistall..................... 6.76518% hail.......................... 2.87046% stall......................... 2.68013% voltturn...................... 1.18649% hailoffense................... 0.72756% sun........................... 0.57725% trickroom..................... 0.17426% rain.......................... 0.14765% sand.......................... 0.11567% sunstall...................... 0.07376% choice........................ 0.07057% sunoffense.................... 0.04302% monotype...................... 0.03189% monoice....................... 0.03161% rainoffense................... 0.01541% trickhail..................... 0.00082% monofairy..................... 0.00017% monodragon.................... 0.00007% monorock...................... 0.00003% monowater..................... 0.00002% hailstall..................... 0.00001% mononormal.................... 0.00001% monoflying.................... 0.00001% monofighting.................. 0.00001% monograss..................... 0.00000% monopsychic................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% monofire...................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% multiweather.................. 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.112) |################## -1.5|####################### |###### -1.0|###### |######## -0.5|############# |############################# 0.0|########################### |################### +0.5|############################## |################ +1.0|############ |####### +1.5|##### |# +2.0|## | +2.5|### | more negative = more offensive, more positive = more stall one # = 0.44%