weatherless...................62.28324% offense.......................47.36340% sand..........................28.73541% balance.......................25.28356% hyperoffense..................24.23383% sandoffense................... 5.97939% rain.......................... 4.84513% sun........................... 4.63791% semistall..................... 2.23579% voltturn...................... 1.90588% monotype...................... 1.12880% choice........................ 0.90522% rainoffense................... 0.88341% stall......................... 0.88341% multiweather.................. 0.74436% hail.......................... 0.29174% trickroom..................... 0.28084% monowater..................... 0.25357% sunoffense.................... 0.25085% monodragon.................... 0.22085% monodark...................... 0.16632% sandstall..................... 0.13088% hailoffense................... 0.11724% mononormal.................... 0.10906% monofairy..................... 0.09816% monoflying.................... 0.08998% monoice....................... 0.07907% tailwind...................... 0.06816% tricksun...................... 0.06816% monopsychic................... 0.05180% monopoison.................... 0.04908% monobug....................... 0.04363% monoelectric.................. 0.03817% monofire...................... 0.03817% monosteel..................... 0.03545% dragmag....................... 0.03272% monofighting.................. 0.02999% monograss..................... 0.02727% trapper....................... 0.02727% monoghost..................... 0.01636% monorock...................... 0.01091% monoground.................... 0.01091% gravity....................... 0.00818% Stalliness (mean: -0.422) |# -2.0|## |##### -1.5|############ |######################### -1.0|########################## |############################ -0.5|############################## |############################## 0.0|########################### |################### +0.5|############# |########### +1.0|#### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.42%