weatherless...................61.62015% offense.......................46.54902% sand..........................29.70257% balance.......................26.03101% hyperoffense..................24.04366% sandoffense................... 6.31450% rain.......................... 4.75956% sun........................... 4.36520% semistall..................... 2.35925% voltturn...................... 1.94762% stall......................... 1.01706% choice........................ 0.92522% monotype...................... 0.91583% rainoffense................... 0.87810% multiweather.................. 0.71315% hail.......................... 0.30525% trickroom..................... 0.24364% sunoffense.................... 0.22829% monodragon.................... 0.19727% monowater..................... 0.18685% sandstall..................... 0.14757% hailoffense................... 0.14376% monodark...................... 0.13142% mononormal.................... 0.08352% monofairy..................... 0.07134% tricksun...................... 0.06556% monoflying.................... 0.06435% monoice....................... 0.06349% tailwind...................... 0.05175% monopsychic................... 0.04551% monopoison.................... 0.04226% monobug....................... 0.03698% monosteel..................... 0.03076% monofire...................... 0.02939% dragmag....................... 0.02845% monoelectric.................. 0.02665% monofighting.................. 0.02303% trapper....................... 0.02074% monograss..................... 0.01971% monoghost..................... 0.01318% monorock...................... 0.00788% monoground.................... 0.00720% gravity....................... 0.00591% Stalliness (mean: -0.405) |# -2.0|## |##### -1.5|############ |######################### -1.0|######################### |########################### -0.5|############################## |############################# 0.0|########################### |################### +0.5|############# |############ +1.0|##### |## +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.42%